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DXTViewer







DXTViewer Free [Updated-2022] DirectTViewer is a compressed texture viewer. The viewer allows you to quickly visualize DirectDrawSurface file (*.DDS) and can save all usual formats (*.bmp, *.jpg, *.tga,.). O3TC format can be used in Hyperion demos. When you open the program, DirectTViewer is displayed a D3D display of the texture image (DDS). The texture can be panned left or right, zoomed up and down. DXTViewer handles the following S3TC compression formats: DXT1, DXT3, DXT5 and ATI's 3Dc. Furthermore, DXTViewer allows to load usual image formats such as JPG, BMP, TGA, PNG or GIF. These files can be converted in compressed textures in DDS (Direct Draw Surface) or O3TC (oZone3D Texture Compression) formats. The O3TC format has the same features than DDS (S3TC DXT1,DXT5 and ATI 3Dc), is really simple to load and is not Y-reversed like the DDS You must activate the O3TC compression features by right-clicking the "viewer" on the main window and clicking "Properties" and then "Settings". "Settings" window is then displayed where you can choose between "oZone3D" or "DirectDraw Surfaces". You can activate the DDS compression by left-clicking the "viewer" on the main window and clicking "Properties" and then "Settings". "Settings" window is then displayed where you can choose between "DXT1" or "DXT5" DirectTViewer can also load.3DS,.B3D,.TDS and.ATI3DC A.3DS can be displayed in DXTViewer thanks to the OpenGL functions. You can also save textures in this format. Click "Save". DirectTViewer can load.JPG,.BMP,.TGA,.PNG,.GIF,.TIF,.PSD,.PBM,.PBM2,.PNG,.GIF,.PSD,.TIF,.BMP and.TGA formats. A texture saved in these formats can be displayed in DXTViewer with the right click of the mouse and "Load" selection. Click " DXTViewer With Serial Key Free Download [Win/Mac] ï¿­ DDS to compressed textures DXT1, DXT3, DXT5 and 3Dc; DXTViewer Full Crack is a compressed texture viewer. It will let you easily visualize DirectDrawSurface file (*.DDS) and can save all usual formats (*.bmp, *.jpg, *.tga,.) into DirectDrawSurface DDS or oZone3D O3TC compressed format. O3TC format can be used in Hyperion demos. DXTViewer is a compressed texture viewer. These textures, mainly in DDS format (Direct Draw Surface), are commonly used in realtime 3D applications. Compressed textures leads to increased procurement efficiency, due to two major improvements which are: less diskspace and video memory consumption and direct loading into the graphics video memory (no transformation stage required) Texture loading is dramatically increased even for high resolution images (4096x2048 for instance). DXTViewer handles the following S3TC compression formats: DXT1, DXT3, DXT5 and ATI's 3Dc. Furthermore, DXTViewer allows to load usual image formats such as JPG, BMP, TGA, PNG or GIF. These files can be converted in compressed textures in DDS (Direct Draw Surface) or O3TC (oZone3D Texture Compression) formats. The O3TC format has the same features than DDS (S3TC DXT1,DXT5 and ATI 3Dc), is really simple to load and is not Y-reversed like the DDS Here are some key features of "DXTViewer": ï¿­ Use of OpenGL for texture rendering ï¿­ (GL_EXT_texture_compression_s3tc / GL_ATI_texture_compression_3dc extensions) ï¿­ Loading of *.DDS (DXT1, DXT3, DXT5 and ATI 3Dc ) format ï¿­ Loading of *.O3TC (DXT1, DXT5 and ATI 3Dc) format ï¿­ Loading of *.JPG, *.BMP, *.TGA, *.PNG, *.GIF, *.TIF, *.PSD formats ï¿­ Texture Saving in *.DDS (Direct Draw Surface) and *.O3TC (oZone3D Texture Compression) with DXT1, DXT5 compression. b7e8fdf5c8 DXTViewer 2022 [New] DXTViewer 1.2.0 for Windows 95/98/NT/ME/2000/XP: DXTViewer is a 3D texture viewer included in oZone 3D SDK-1.5. You can use this 3D texture viewer to visualize textures saved in DirectDrawSurface (DDS) format, save textures as in DirectDrawSurface, view textures saved in oZone 3D O3TC format and other textures compressed in S3TC_DXT1, DXT5 or 3DC compression formats, to name only a few. You can also export textures in usual formats like JPG, BMP, TGA, PNG, GIF, TIF, PSD etc. in any texture format. DXTViewer supports S3TC-DXT1, DXT1-3, DXT5 and ATI's 3Dc-compressed textures. The best compression formats is S3TC-DXT5 and ATI's 3Dc. DXTViewer correctly reads oZone 3D compressed textures without decompression. DirectDrawSurface (DDS) Format (DirectDraw Surface) DirectDrawSurface (DDS) is a format commonly used by games for storing textures. DDS files are created by 3D Studio max or Z-Buffer Paint Max software. DDS format stores textures in sub-meshes (segmented by the left, right and bottom faces of each triangle). This structure is ideal when the model is a mesh, and not when the model is a set of triangles, as it is the case of the oZone 3D shapes. Approach DDS format stores textures in RGB values (red, green and blue), providing an easy way to render a texture (for example with a camera) in 3D. This format has the advantage that it does not needs a special converter. Moreover, DDS is the most common format in games: only texture formats created by 3D Studio max or Z-Buffer Paint Max software can be used. This is very important as many conversions (from one format to another) can alter the colors of the texture and cause bad rendering. DXTViewer have well adapted error reporting system which informs you when a texture is not readable (the color values are outside the allowed range). Also, DXTViewer can warn you if a texture is corrupted or if a texture is not readable. O3TC Format Ozone 3D Compression Texture ( What's New in the DXTViewer? DXTViewer is a compressed texture viewer. It will let you easily visualize DirectDrawSurface file (*.DDS) and can save all usual formats (*.bmp, *.jpg, *.tga,.) into DirectDrawSurface DDS or oZone3D O3TC compressed format. O3TC format can be used in Hyperion demos. DXTViewer is a compressed texture viewer. These textures, mainly in DDS format (Direct Draw Surface), are commonly used in realtime 3D applications. Compressed textures leads to increased procurement efficiency, due to two major improvements which are: less diskspace and video memory consumption and direct loading into the graphics video memory (no transformation stage required) Texture loading is dramatically increased even for high resolution images (4096x2048 for instance). DXTViewer handles the following S3TC compression formats: DXT1, DXT3, DXT5 and ATI's 3Dc. Furthermore, DXTViewer allows to load usual image formats such as JPG, BMP, TGA, PNG or GIF. These files can be converted in compressed textures in DDS (Direct Draw Surface) or O3TC (oZone3D Texture Compression) formats. The O3TC format has the same features than DDS (S3TC DXT1,DXT5 and ATI 3Dc), is really simple to load and is not Y-reversed like the DDS Here are some key features of "DXTViewer": ï¿­ Use of OpenGL for texture rendering ï¿­ (GL_EXT_texture_compression_s3tc / GL_ATI_texture_compression_3dc extensions) ï¿­ Loading of *.DDS (DXT1, DXT3, DXT5 and ATI 3Dc ) format ï¿­ Loading of *.O3TC (DXT1, DXT5 and ATI 3Dc) format ï¿­ Loading of *.JPG, *.BMP, *.TGA, *.PNG, *.GIF, *.TIF, *.PSD formats ï¿­ Texture Saving in *.DDS (Direct Draw Surface) and *.O3TC (oZone3D Texture Compression) with DXT1, DXT5 compression. ï¿­ Normal-map compression: export in Swizzled-DXT5 or ATI's 3Dc compression System Requirements: Nvidia GeForce GTX 670 or better Intel Pentium G4560 @ 2.8 GHz or better 4 GB RAM Windows 7 or higher DirectX 11.0 AMD ATI RADEON HD 7670 or better Intel Core i5 2500k or better ASUS Intel Core i5-3570K 3.5 GHz Windows 7 or higher


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